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Use VRTK plugin with VR Tracker for easy interactions

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Simple Body Tracking with 5 Tags

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December Newsletter : Demo Game, Exposure control, Body Tracking, Accessories and New Tags

Hello Trackies ! It’s been a month and we are back with new updates : a Demo Game on the way, exposure control for the Cameras, new Tags in production… Demo Game  We are finally getting some time (are we … Read More

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New Unity Plugin is out !

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Camera snapshot, gain & exposure controls

We are continuously improving our software, and we just brought new features for our cameras that you might like 🙂 Problems addressed It is currently complicated to identify problematic light sources from the sun, halogen lights, and reflections that can … Read More

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vr arcade

It’s the time to open a VR Arcade

Let’s talk about opening a VR arcade. The usual trend for new tech entertainment is, try it outside of your house and once it is affordable, buy yours. Be it with TVs, consoles or all sort of headsets and earphones. … Read More

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Motion tracking

It’s time to start developing!

  As you might have noticed, a lot of things have been brewing here, a new test room, some changes in our staff and a lot of new programs we are taking a part in! Our motion tracking system, is … Read More

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Changing the Design

Everything has been going smoothly over the past few weeks. Our improvements always come from three fronts: camera software, position calculation by the gateway and of course the tag software and hardware. Today we would like to discuss the later, … Read More

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What we learned in UI for VR

Information versus noise How important is the UI, or User Interface? Well, extremely. It is the way the game communicates and provides important information to players. Effective UIs provide only information that is crucial to players and leave out information … Read More

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What about multiplayer in VR?

Multiplayer vr, and multiplayer in video games, we are all about it. Our tracking system being able and intended for multiplayer experiences in virtual reality, we decided to elaborate a little bit more on multiplayer experiences in general! Let’s talk … Read More

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