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Hand and Full Body Tracking in Virtual Reality

Last week was focused on preparing a demonstration showing full body tracking. We took time to go through multiple iterations, test different configurations, and learned a lot. Today this post is about sharing this knowledge with you !     … Read More

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Tracker Update : Add a Second LED extension for better orientation

Orientation drift, that was the last big issue we encountered, and today it is solved !  A quick overview of the issue As a reminder, the issue with the orientation was related to the absolute Yaw precision, to all all … Read More

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Torrus first game is out : Toy’s Uprising

With Torrus we are aiming at releasing a complete package for a turnkey VR experience. And today we are proud to announce that our first game is out ! Toy’s Uprising is a cooperative survival shooter designed for all the family. … Read More

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Open Source Hand Tracking ?

Hello Trackies ! We are back with some R&D updates 🙂 Lately we have been thinking a lot about VR interactions in VR Arcades/LBE. We have seen that many people who have never experienced virtual reality can have a hard … Read More

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Handling IMU Drift

Let’s talk IMUs IMU stands for Inertial Motion Unit, basically when you use an IMU it is mostly because you need the orientation of something. You will find 6DOF and 9DOF IMUS (sometimes even 10DOF), DOF are the Degrees of … Read More

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Unity Plugin V3 Getting Started

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VR Tracker is expanding its offer

  VR Tracker started simply with one goal in mind : provide an affordable way to do multiplayer position tracking for VR. Now that we are bringing the final touches, we need to prepare for the next steps. Those next … Read More

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Prototyping Body Tracking with IMUs

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Tag Version 2 are now available !

For those in hurry and who don’t even want to know what’s new, here is the link to the shop ! Now let’s get into the details you have been awaiting for… So what is new with this tracker and … Read More

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6 DOF controller based on the Tag V2

We started with a Tag on the headset, it allowed us to freely roam in large room with other and any headset. Then we attached our Tags to weapon and started shooting at zombies together. Today we understood that VR … Read More

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